Tag Archives: rummy

A Game by Any Other Name

Set a posting schedule for myself and I already broke it. I’d like to think that calling my dad for Father’s Day and spending the afternoon with a friend is a good excuse. But then last night night I have zero excuse except that Trigun has sucked me in again. I felt a little guilty… but not enough, clearly.

Saturday I made a challenge to myself: I wasn’t going to wrinkle my nose up at any game that was proposed to me, no matter what. I’ve been far too negative about other peoples’ game choices lately, which has limited who I get to play with. I also think it reflects poorly on me – it’s important to me that my gaming isn’t just about me and what I want to do, but rather about supporting community and inclusion by placing others above myself more often than not. Even if it means playing some games that certainly aren’t my top pick. As we learned with Monopoly, sometimes giving a game a second chance has its benefits.

I showed up about 40 minutes after the meetup started, which meant that everyone else was already engaged in a game when I arrived. So I parked myself at an unclaimed table, and took the opportunity to browse the rules for the Bohnanza board game. I haven’t played it yet – every time I think about playing it I decide I’d rather just play Bohnanza instead. But the fact that my eye keeps getting drawn in its direction means I should probably give it a try at some point.

While I was doing this, a pair of women I didn’t recognize walked in. They looked a bit intimidated, so I said hello, asked if they were there for board gaming, and they said yes, but actually they were hoping to play some cards. Part of me thought “Bleh, I want to keep reading these rules!” but I stuck to my agreement with myself and said I’d be happy to play – what game were they thinking of?

Melds for the seventh round: three runs
Melds for the seventh round of Shanghai Rummy: three runs

Their game of choice was a rummy variant called Shanghai, which BGG has listed as just Contract Rummy or California Rummy. As they explained the rules I realized it was a progressive set-building game very similar to Phase 10, and the fourth player who joined us just as we were getting started was familiar with it as Progressive Rook. There was some confusion as all four of us women reconciled the version we knew of the game with the version that was being taught to us, but it didn’t take long before we were all on the same page.

A set and two runs in Shanghai Rummy
Shanghai Rummy: A set and two runs, and apparently one “buy” that hand

The unique elements of this variant are the ability to “buy” a discard on someone else’s turn if the active player doesn’t want it, up to three times per hand and with a “penalty” of an additional card from the draw pile, and the ability to trade the wild card in someone else’s sets or runs with the card it represents from your own hand. I wasn’t entirely keen on playing such a long card game as my first game of the day when there were a number of other people I’d been looking forward to playing with, but it was nice to be able to welcome a few new people to our community, even if just for a few hours. Maybe next time they’ll be brave enough to try something new!

Shanghai Rummy: One set and one run
Shanghai Rummy: One set and one run

When our game was finished, a few more people had arrived and were hovering awkwardly at various tables. So I roped them in to learning The Builders: Middle Age with me. One of them was a brand new board gamer and opted to just observe instead of playing, so it ended up just being two of us.

Using my circular saw to build the Stables in a game of The Builders: Middle Ages.
Using my circular saw to build the Stables in a game of The Builders: Middle Ages. Not sure why there’s a circular saw in the middle ages…

The Builders was a fun little game, but a little over the head of our newbie gamer. He asked if everything we played in the group had a steep learning curve, and I assured him that we played all sorts of games, and also that everyone in the group was friendly and willing to teach games to newcomers. I was impressed that he showed up alone and with no board gaming experience! To demonstrate that some of the games we played were short and easy to pick up, and to hopefully entice him to visit us again, I grabbed a copy of Red7.

Red7 box
Forgot to take a picture of gameplay so here’s the box

At first I feared I’d misstepped again and picked another one a little too convoluted for a newcomer. I’d never taught it before and I always get tripped up on how tie disputes are settled – I understand in theory but when it comes to specific examples I get confused. He started to get the hang of it, though – just in time for the game to end… and for him to win. laugh

overview of the board for Wildlife

Another group had just finished up their longer euro moments before Red7 ended. I’d been hoping for exactly that thing to happen since I hadn’t played a game with a couple of them in a while. Two people took that opportunity to leave, and what was left of our two groups joined forces to play a game of Wildlife, which one of the guys had just gotten in a BGG trade. Thematically and visually, it reminded me a little of Inhabit the Earth, which I’m really sad that I still haven’t had the chance to play! (I don’t have the funds to buy it, so I’m hoping one of our more obsessive collectors picks it up soon.)

Crocodile player card for the game Wildlife
My crocodiles in Wildlife. They’re apparently not Plains Crocodiles or Mountain Crocodiles…. yet.

Wildlife was an interesting twist on an area control game. Each player starts with a different species with different abilities in each of six terrain types. Over the course of the game, you can “evolve” your species to travel and/or attack in additional terrains. You can also steal abilities from your opponents, and each turn you are required to auction off one of the action cards in your hand in exchange for food (the game’s currency) – then the player who wins the auction gets to take that action immediately.

The final scores for Wildlife
Men in the lead, followed by the eagles, the crocodiles, the bears, and finally the mammoths

My crocodiles maintained a strong lead for the first half of the game, but my lack of solid strategy started to catch up with me and eventually they were overtaken by the sneaky eagles and the pesky men. There’s more strategy in choosing which cards to auction off than I took advantage of, and that among other oversights almost certainly cost me the game. I let several other players amass much larger herds than I should have, and also probably gave my opponents the opportunities they needed to break up my own herds. As you can see, we had a pretty wide spread of points, and I was right smack in the middle. I don’t feel bad about that at all. Looking forward to giving this one another try now that I have a better grasp of what the heck I’m doing.

Tomorrow is another Wednesday, and then this Saturday is the monthly event I host at my church building. That already has 14 RSVPs and several maybes, and I know that at least five people always put in their RSVPs at the very last moment. So I’m hoping we can beat our March attendance count of 19! (We had an amazing 52 for International Tabletop Day in April, and then in May took a month off so I could recover and my team of helpers wouldn’t mutiny.) I think I’ll continue my “no turning up my nose” challenge through the rest of the week to see what interesting adventures come my way.

Betrayal at the Restaurant by the Sea

On Tuesday night I was reminded the hard way that BoardGameGeek‘s blogging platform doesn’t have autosave…

So my session report for The Extraordinarily Horrible Children of Raven’s Hollow will have to wait another few days. I’ve been having trouble catching up to my normal blogging routine – even with the extra day to recover from Gamex, I’ve felt off all week. But that wasn’t enough to keep me away from my weekly gaming meetup at the diner by the sea!

First on the agenda was a game of Phase 10. We’d tried to play it before but ended up abandoning it an hour and a half in on phase 5. We’ve been determined to play it through to the end, and this was as good a night as any.

IMG_7439
Phase 10 is one of the games that I played with my family growing up, and I have fond memories of playing with my mother, my aunts, and my grandmother. My mother is at her most relaxed when we play something like Phase 10 or Skip Bo, which is probably where some of my love of gaming comes from. So it was heartwarming to have my friends play with me and enjoy it with plenty of laughter.

Even though it’s a rummy variant, the addition of “skip” cards makes it above all a game of alliances and betrayals. At first, the battle lines are drawn arbitrarily. Then, a leader begins to emerge, and the target becomes… no, not the winner, but usually the person who is most guilty of skipping other players. Rivalries form. Heated words are exchanged. Shrieks of dismay are uttered.

IMG_7440(Why make phase 6 with a run of 9 when you can go out with a run of 11?)

Near the end of the game, new alliances form: those who are determined to prevent the current leader from winning versus those who are simply ready for the game to be done already. Then someone goes out on phase 10 and it’s finally over.

I think it will be a long time before this one is brought to the table again, but eventually memory fades…

After Phase 10 was done, Matt broke out a new game he bought last weekend at Gamex called Deception: Murder in Hong Kong. I’m not sure how I feel about this one. In concept, it’s an interesting idea, and incorporates a lot of things I enjoy – non-verbal communication, mystery, accusing your friends of murder. In practice, it was much too easy to figure out who the murderer was. Either we got lucky, in both of our two games, the two murderers weren’t nearly as clever as they could have been, or we’re all just really good at these sorts of games after playing 12+ games of Mysterium and countless games of Codenames together. There are more advanced rules, so we’ll have to try those next time.

IMG_7442(Cards for the Forensic Scientist to give clues to the investigators.)

IMG_7441(Potential murder weapons and clues. None of the Californians knew what a mosquito coil was, which amused me greatly.)

In the time it took us to play these two games, the rest of the group played Karuba (which I was bummed to have missed), Panamax, Colt Express, and Suburbia.

I’d never heard of Panamax before, so I looked it up just now on BGG, and followed an intriguingly-titled link for Scarlett Johansson’s Quick Start Guide to Panamax. I can see it has cards and dice and a fair number of moving pieces, so that’s a good start. I like all those things. But the main reason I’m even mentioning this guide is the large amount of space it devotes to humorously addressing the question, “What the heck is medium-heavy?”