Tag Archives: mysterium

All the Small Things

Warning: this is going to be an image-light post because my phone died at the beginning of games night last night. I managed to get exactly two pictures before we started our first game of the evening.

This was a night full of small games for me – I managed to get in six unique games, eight games total, over a period of four hours. Not bad! First up was Karuba. I’ve been wanting to try it for a month or so now, and B started bringing it regularly a few weeks ago. But each other time it came to the table I’ve been otherwise occupied.

Here is a picture of all my tiles laid out neatly in numerical order:

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And here is a picture of the explorer and temple meeples. I’m a fan.

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Immediately after this picture was when my phone died, so you’ll just have to use your imagination!

I liked this game. The combination of tile-laying, spacial puzzle, risk-management (should I lay down this good tile or spend it for movement points? Will I have enough movement left? Will the other players get ahead of me?) worked well for me. I wouldn’t want to make a steady diet of it, but I’d certainly play it again without hesitation.

While we played that, the other half of the room occupied themselves with a game of Monty Python Fluxx. I’m honestly surprised every time the more “hardcore” gamers play Fluxx – I’m not sure it’s anyone at our night’s favorite game, and even *I* wrinkle my nose up at it most of the time these days. It has its place – and that place is for playing in lines at con, playing late at night at con when your brain is tired but you’re not ready to give up and sleep yet… pretty much, its place is for playing at con.

This is the point where my memory of who played what when gets a little hazy. There was a long game of Panamax played off in one corner, a game of Evolution in the middle of the room, and on our side of the galaxy there were a half dozen shorter games, several of which I got to knock off my “to play” list. First up was Welcome to the Dungeon, one that I’ve been eyeing for months, but wasn’t entirely sure I’d like. “Press your luck” games can be fun, but most of the time they just irritate me. Welcome to the Dungeon turned out to be the former, I’m happy to say, although I wish it had gone on a little longer. I feel like just as we were getting the hang of it, it was over. Maybe if we were more devious with our playing we could have extended the game longer.

Next up was Monopoly Deal. I wouldn’t normally play this sort of game (ie games based on major game company franchises) but I’ve been more willing to give them a chance since I learned that Yahtzee Free for All is actually a pretty fun game. My mom sent me this one in her last care package, and I’ve been looking forward to giving it a try so I could report back to her. It was a success! It some of the parts of Monopoly I like (set collecting, demanding money from your friends) and none of the parts I hate (playing for much too long, landing on your opponent’s properties over and over and over again, hating your friends). Playing it also made me realize that I haven’t played actual Monopoly in maybe 15 years. My roommates and I may remedy that tonight so I can see whether it’s actually the terrible game I’ve been claiming all this time.

Since the rest of the room was still busy in their long games, the three of us kept gaming together, and found three more games we could all agree on – and they all happened to be cooperative! We played two rounds of FUSE, and didn’t win either of them. Although I think we would have won the second round if another restaurant guest hadn’t come over and said “Okay, I’m curious. What are you playing? It looks fun!” I think I did a pretty good job of chasing her away politely by saying, “We’re playing this game called FUSE where you have ten minutes to defuse the bombs in this deck of cards – and we have about four minutes left.” I would have loved to explain further but bombs are Serious Business. I did hold up the box lid for her to see, probably costing us the game but it made me feel less rude.

Two games of that was about all the stress I could handle, so then we moved on to a couple games of Mysterium (bringing my total count for my 100 Play Challenge up to a whopping 17). Turns out being a psychic in a three player game is even harder than being a psychic in a 4+ player game! Of course, we did play on hard mode, too, which made it even trickier. Winning one out of the two games felt pretty good.

To finish the evening off we played a quick 3-player game of Codenames, which we just barely managed to win against the dummy blue team. And that was that! Another Wednesday in the bag.

Now, I’m off to play Monopoly without the help of the “money on Free Parking” rule I’ve always played with. Wish me luck….

Weekend in my Happy Place

Feeling a little bit more rested now, but still feeling a bit drained from too little sleep four nights in a row. So far, no con plague though. I have a wedding to go to this weekend, so I’m hoping to keep it that way. Lots of water and vitamins and hand-washing for me.

Day 1 – Friday

Friday night was pretty quiet. After a relatively uneventful drive down the 101 and the 405, I made it to L.A. at about the time I expected, picked up my badge, met up with my roommate for the weekend, dropped my stuff off in the hotel room, and then settled down in the open gaming room with my convention program. I circled a number of RPGs and events and ended up attending almost none of them, as is usually the case. I consider it a win when I’m too busy enjoying myself to check out the scheduled events, though.

My main goal for Friday night was to make it for the playtest of The Extraordinarily Horrible Children of Raven’s Hollow, at least to observe – I was the third alt on the waiting list, so it didn’t seem likely that I’d actually be able to play. Turns out, they were willing to play with up to ten, and we had nine. So it worked out!

I’ll devote a separate post to that game – it was drastically different than the game I played at home with my friends a few weeks ago, and some very interesting things happened. It’s always fascinating to me to see a group of complete strangers gel together over the course of a few hours. Alliances were formed, hearts were broken, creepy little children got away with murder, literally. The game took some dark twists that I found less than humorous, but even that was fascinating. I’ll write more about that another time.

Day 2 – Saturday

Saturday morning I grabbed some breakfast then headed down to open gaming. Since most of my friends were arriving that morning, and the rest weren’t awake yet, I decided to set up …and then, we held hands to see if I could get any strangers to play with me. Zack Lorton recently did this at Geekway to the West, so I wanted to see what it would be like.

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It didn’t take long before someone wandered over, although it turned out to not be a complete stranger, but rather someone who recognized me from our Ventura County Tuesday meetup. (I was surprised, since I’ve only been to that meetup four or five times and didn’t think I was particularly social.) He went away to check on friends he had planned to meet up with, then came back over and said he had time before they started their game. So we gave it a try.

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The game went pretty well… and then it didn’t. We tried again, and we nearly won that one… but neither of us could find a way to make it into the center with our emotions balanced, our draw pile was running out, and eventually we were just stuck. Turns out that if you’re not playing with someone intent on making tongue-in-cheek comments about the theme as you play, the theme does get lost in play. But it’s still a great little strategy game and the added twist of not collaborating on strategy although it’s cooperative is still interesting, even if you’re not actively talking about relationships.

A few of my friends had come by at that point, and we popped up to the event hall for a Food Chain Magnate 101 to decide if we should say “okay!” or “Hell no!” next time M asks us to play. There were too many people crowded around the table and the GM’s voice didn’t carry, but I think I’ve seen enough to convince me I’d like to try it out. Also there was a dude taking notes in shorthand. Very cool. I’ve never actually seen anyone using it.

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 That afternoon after getting back from lunch in town with a local friend, I found a friend sitting by herself in the hotel lobby while her husband played a game of Star Wars: Imperial Assault up in the war gaming room. I had just checked Dice Heist out of the games library after being curious about it in the vendor hall, so we grabbed some fancy frozen coffee drinks from the cafe and cracked it open. We were busy trying to figure out whether the purple gem counted as a gem or an artifact when a man walked by, saw us puzzling, and asked if he could answer our question. “I make that!” he said, by which he meant his company did. The helpful AEG employee answered our question and we got on with our game. Only at con! Fun little game – I played it later with the boys after we were braindead on Sunday night. Not sure I’d get enough play out of it to spend the money for it, but definitely adding it to my wish list.
 IMG_7411 (Yes, those are doges playing poker. My favorite card in the deck.)

Later that night, my friend K and I watched a 101 for Inhabit the Earth (which looks great!) and then went looking for a game to play – J was tied up in an intimidating-looking 9-player game of Eclipse (which he won! Yay!), S & K were off at a dinner reservation, M was… somewhere? I’ve been wanting to learn Twilight Struggle for a while now, and I knew he was familiar with it. So we decided to check the ancient first edition out of the games library and head over to the war gaming room for a tutorial session for me before dinner. We figured after dinner we would return and actually play.

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(This is what 9-player Eclipse looks like.)

War gaming is a whole new level of nerd that I find intimidating, fascinating, and very male. Walking into that room felt like stepping into a foreign land. I felt like an invader and a brave explorer. Of course, no even batted an eye, and quite possibly they were the most chill gamers in the place. I guess you’d have to be, to play games that can last multiple days…

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(Apparently this is what modern war gaming looks like – why deal with tiny pieces when you can just play on laptops and a freaking big TV?)

So, Twilight Struggle. I feel like even going through a rules explanation was an upgrade to my nerd status, and I say that in the most complimentary, affectionate way possible. It was less intimidating than the first time I learned Twilight Imperium or Eclipse, come to think of it, but it was still a lot of information to absorb. I’m am really looking forward to playing a game, although I expect to be thoroughly trounced by whoever I get the pleasure of playing with.

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(Dinner, beer-by-the-oz, and great company at Zpizza – the perfect way to rest my tired brain cells.)

We ended up not having a chance to actually play, because after dinner we only had a few hours before the scheduled game of Mysterium I had signed up for later that night. So instead we tried out a few games of …and then, we held hands in some comfy chairs up on the second floor. And that was actually a much more interesting game for me than the games I’d played earlier in the day. My partner in that earlier game was basically a stranger, and so I didn’t care about his opinion of me very much. Also, we managed to engage in some light small talk as we played. K, however, played in complete silence once he no longer had any rules questions, and had a look of intense, unsmiling concentration on his face. It occurred to me that we’ve never sat in silence before – certainly never GAMED in silence – and it was WEIRD. I was paranoid! Was he unhappy with the moves I’d made? Was he unhappy to be playing this strange game with evocative title? I tried to start a conversation and he made a comment about enjoying the silence. It reminded me of every bad relationship I’ve ever had where our communication fell apart and my partner stopped listening to me. I was actually in a bit of emotional distress. It was very interesting.

We did win after our second play, and that was pretty rewarding! Then we headed back to the main event hall for the game of Mysterium, which I’ve written about on my 100 Play Challenge blog. It was amusing to play two games in a row where I wasn’t talking, though. Especially when I had a moment in our next game where I had to remind myself that it was okay to talk.

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Our friend J was in the second Mysterium game next to us, and when both games had dissolved, I dug out my copy of The Grizzled for one last game of the night. We broke open the whiskey that K brought and the cookies that J had baked, and set out to see if we could survive the horror of war. We did! and it was good. Thus concluded day two. I love my friends.

 Day 3 – Sunday
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Sunday all blurs together in a bit of a fog. There was breakfast, there was coffee (duh), there was bringing my luggage back to my car in the Hilton’s roasting hot underground parking garage, there was a game of Quilt Show with K and S, who made some very pretty quilts (and I admired K’s manicure), followed by another game of Eclipse which I lost miserably but enjoyed muchly. Need to play that game more often so I can actually start learning some strategy beyond “do random things and see what happens”.
 IMG_7430(Moments before I got my butt handed to me by the ancient dreadnought in the Galactic Center. I probably should have upgraded my dreadnoughts a little more before I attempted that…)

At some point we also played Legendary Encounters: An Alien Deck Building Game, in which my character died but the rest of the team emerged victorious. I convinced (or perhaps told) the boys to try out the game of Once Upon a Time I had bought earlier in the weekend, and learned that they weren’t really excited about telling fairy tales. I thought they’d like it better than they did since they enjoyed Aye Dark Overlord the other day, but I guess accusing your friends of being incompetent minions is different.

M: “Once upon a time there was a fairy *play card* who lived on a mountain *play card* in a cave *play card* where she had been turned into a frog *play card*…”

Me: “You can’t do that! Only one card per sentence. You’re supposed to be telling a compelling story.”

M: “Ugh, okay, fine. ‘Once upon a time there was a fairy.’ Period. ‘The fairy lived on a mountain.’ Period. ‘On the mountain was a cave.’ Period.”

At that point, our brains were fried. We wanted to play more games, but the menfolk said that going up two flights of stairs to hunt in the games library was too much work, and none of us wanted to learn anything complicated. So, good trooper/sucker that I am, I volunteered to go up and send them pictures of any that looked good. One of them ended up joining me, we picked a few light-looking games, and returned to find K and M playing Spaceteam on their phones. So we played a round, made it to sector 8 before we went up in flames, and then called it a con.

Here’s my loot for the weekend (not pictured, the copy of Tsuro of the Seas I bought for my housemate.

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Another con in the bag. I am so grateful to my friends here, who welcomed me into their lives so readily less than a year ago, and to all the Strategicon organizers, who work tirelessly to make sure everything goes smoothly. As well as the hotel staff who put up with all of us weirdos three times a year.

Gearing up for a Weekend at Nerd Central

This weekend is Gamex, a Memorial Day weekend tabletop convention in Los Angeles. I’m heading down there Friday afternoon after work and staying through Sunday, so I’ve started setting aside games to bring with me.

I already know that I’ll spend a good part of the weekend demoing games in the event hall and borrowing games from the sizable game library. It’s a great opportunity to try out games I don’t normally have access to and catch up on some old classics that I’ve missed. I’m also hoping to check out an indie RPG or two. There are guys that bring plastic totes full of their own games and need to transport them using wagons, hand trucks, or extra suitcases. Me, I try to limit what I bring to a single reusable shopping bag and what I can tuck into the extra space in my suitcase.

So far, the contenders are:

1. …and then, we held hands.

I picked this up at the last convention (Orccon over President’s Day weekend) after a recommendation from my friend Mike over at Innroads Ministries. I’ve had the opportunity to play it on two occasions – once when I bought it, and again on an afternoon a friend and I dedicated entirely to playing the two-player games that we don’t get to break out often. This is a game that I think would lose something if you focused simply on its mechanics and ignored the theme, and since I don’t know a lot of gamers who care much about theme, I’ve been holding back on bringing it with me to game nights. I think the con might be a perfect opportunity to take it out and see if I can get some strangers to play with me.

2. Mysterium

Because those 86 more plays aren’t going to play themselves, and I haven’t had the pleasure of watching complete strangers work together to solve the riddle of ridiculously vague clues in a while.

3. Spyfall

Not sure about this one. It takes up more space than I’d like for the amount I expect it will get played, which is maybe none. But it is a nice, light social game and I like that it requires a different kind of strategizing than most other games I have access to.

4. Cribbage

Thinking of just bringing my tiny travel board, although I’d rather have a three-player board on hand. You never know when you’ll find fellow cribbage lovers, but on the other hand, there are probably games I’d rather play given the option. One of these times I should join the cribbage tournament just to see what it’s like.

5. Codenames

This is such a great game to break out if you have a group of six or more and everyone is being indecisive, lazy, or worn out. I’ll probably take it out of its box, though – it packs up pretty tiny when you need it to.

6. The Great Dalmuti

Another light filler game that’s good with a group and good for a few rounds at least. Shouldn’t have a problem tucking it into my bag. I’ve only gotten to play it on one occasion since it was given to me in March, though – no one seems interested. I need to learn how to sell it.

Edit: 7. Eldritch Horror

I don’t get to play this nearly as often as I’d like, and since I’m not bringing many larger games, maybe I can make room for this one just in case some people are up for it.

Other games I was considering but that I don’t think will make the cut:

Parade – This is beautiful but I’m not convinced it’s a great game. Need to get more plays in but in the meantime, not going to bother bringing it.
Dutch Blitz – will I really find people to play with me? Uncertain. Maybe I’ll bring it anyway.
Dixit – Too many more interesting games will be available in the games library.

Urban Planning and Psych(ot)ic Visions

Last night our fearless leader Matt was out sick, but we persevered. After a long game of what I like to call “The Deciding-Which-Game-to-Play Game”, four of the menfolk decided to start with a game of Hearts, and the rest of us settled on Suburbia. I was pretty pleased because it’s a game that’s been on my “to learn” list for a while but whenever it’s come out I’ve either not felt like playing it or been more interested in something else. Considering we have a copy at my house I probably should have played it long ago but whatever.

In this game, I learned that I am not very good at city planning. I built a very pretty city, and scoffed at my neighbors’ cities filled with ugly airports and commercial parks. I started off well enough, and for a bit I was even leading the pack. My Redistricting Office ensured that I was in a significant lead for the middle part of the game.

But then, I discovered that building a city is much like racing horses as a Pocket Card Jockey. If you’re not careful to take it slow and steady, you will start using your resources faster than you can store them up, and in the final stretch you will get passed by the cities that played the long game, while you limp across the finish line with zero income, zero reputation, and nothing left but crushed dreams.

By the time we finished, the game of Hearts had been long over and they had moved on to Kingsburg. While the rest of us waited for them to finish up the last year and a half, we played a brief game of Qwixx. For a Gamewright game, Qwixx gets a lot of play in my circles – it’s one of my favorite fillers, actually. Good combination of quick and strategic, aesthetically pleasing, and not relying on bidding (which is not my favorite mechanic in the world). I was pretty pleased with my final score of 75 except that Byron managed to score a ridiculous score of 115. What even.

Qwixx and Kingsburg finished at about the same time, so we mixed it up a little. Half the group finished off the evening with a game of Dungeon Dice, and I managed to convince a group to play my 11th game of Mysterium with me. I’ve written about that more on my 100 Plays blog, but in short: we tried Hard mode for the first time, and lost, but not for lack of trying valiantly.

Another night of gaming complete! Tonight a friend is visiting from Nashville, so a few of us are gathering for dinner and maybe even some games (shock!).