Tag Archives: dixit

Passing the Buck

“It’s very simple. The ship basically flies itself. Nothing could possibly go wrong. But in the very unlikely event that it does…” So begins every mission briefing for a game of Space Alert, one of the most stressful tabletop games I’ve had the pleasure of playing. We were all old hands at it, so after a brief review of the rules for the advanced game, we were off on our ten minute voyage that should have been a piece of cake….

 Space Alert

And three games later, we still hadn’t won.

Space Alert is a 2008 game by Vlaada Chvátil. You may have seen me post about his game Codenames in the past, which has been spreading through my social circles like a flu. Or a wildfire. Or something else that spreads rapidly. If you’re active on Board Game Geek and haven’t heard of this game, you’ve been living under a board game rock. Just yesterday a friend I introduced it to earlier this month told me he and his wife liked it so much they went out to Target and bought their own copy, then introduced it to another couple who liked it so much that they bought it online before they were even finished with their first game!

But Space Alert is a different sort of game. It’s a timed cooperative game where you and up to four friends try to coordinate your actions so that all the lasers fire when they’re supposed to, all the batteries are recharged in time to power the lasers and shields, all the battlebots are discharged to the proper rooms to fight off invaders, and oh yeah, someone needs to wiggle the mouse so the computer doesn’t go into sleep mode again and doom us all. It’s chaotic and frantic, and inevitably something will happen to put a wrench in your otherwise perfect planning. Like, someone hits the A button (which fires a laser) on turn four when they were supposed to hit C (which recharges a battery). Or two people try to go down the elevator in the red zone at the same time, jamming it and thus delaying one person’s remaining actions by a turn. It’s hilarious, and frustrating, and perfect with the right group of people who like that sort of stuff (and who don’t lose their cool when things don’t go according to plan).

IMG_7356

Each game is randomized and narrated using a downloadable mobile app, and adding to the chaos was the fact that the other half of our gaming group decided to simultaneously play Fuse, a game that is also timed using a mobile app. It meant that the first hour of games night was pretty loud as the two groups attempted to hear their respective apps without yelling over one another. The restaurant must really like us if they’re willing to put up with us each week!

When we were tired of losing at Space Alert, we moved on to an even sillier game R. brought with him called Aye, Dark Overlord. Imagine Once Upon a Time, but with inept minions. One person plays the Dark Overlord, who sets the scene by playing a series of card and using them to describe a mission he sent his minions on. The rest of the players are said minions, and spend the rest of the game giving excuses to the Dark Overlord for why it wasn’t their fault that they failed at said mission, and then shifting the blame to another player.

I’m not sure whether the rules are bad or the rules-explainer was bad, but none of us ever felt like we had a firm grasp on how the game was meant to be played. So by the end, we just gave up on using the official rules and played as we saw fit, using the cards to craft amusing stories about failure and blame-shifting. Plans to fetch bottles of Scotch were foiled by tornadoes and walls and sea monsters, plans to bring a magical sword to an assassin failed because the assassin was actually on a floating city, and plans to retrieve parchment from a frozen mummy princess went awry due to a lack of proper winter clothing.

Conclusion: the concept of this game is great. Would play it again with either a clearer understanding of how the rules are meant to work, or with modified house rules to keep it running smoothly. It was fortunate that everyone was in a silly, open-minded and flexible mood. This was not a moment for rules lawyering.
Dixit

Finally, we finished off the evening with a game of Dixit, which I actually won for a change. A small victory, but a victory nonetheless. And thus ended a nice light evening of gaming, which was a relief before a con weekend. I will probably not get another chance to post until Monday, so enjoy your weekend! Play some games!

Gearing up for a Weekend at Nerd Central

This weekend is Gamex, a Memorial Day weekend tabletop convention in Los Angeles. I’m heading down there Friday afternoon after work and staying through Sunday, so I’ve started setting aside games to bring with me.

I already know that I’ll spend a good part of the weekend demoing games in the event hall and borrowing games from the sizable game library. It’s a great opportunity to try out games I don’t normally have access to and catch up on some old classics that I’ve missed. I’m also hoping to check out an indie RPG or two. There are guys that bring plastic totes full of their own games and need to transport them using wagons, hand trucks, or extra suitcases. Me, I try to limit what I bring to a single reusable shopping bag and what I can tuck into the extra space in my suitcase.

So far, the contenders are:

1. …and then, we held hands.

I picked this up at the last convention (Orccon over President’s Day weekend) after a recommendation from my friend Mike over at Innroads Ministries. I’ve had the opportunity to play it on two occasions – once when I bought it, and again on an afternoon a friend and I dedicated entirely to playing the two-player games that we don’t get to break out often. This is a game that I think would lose something if you focused simply on its mechanics and ignored the theme, and since I don’t know a lot of gamers who care much about theme, I’ve been holding back on bringing it with me to game nights. I think the con might be a perfect opportunity to take it out and see if I can get some strangers to play with me.

2. Mysterium

Because those 86 more plays aren’t going to play themselves, and I haven’t had the pleasure of watching complete strangers work together to solve the riddle of ridiculously vague clues in a while.

3. Spyfall

Not sure about this one. It takes up more space than I’d like for the amount I expect it will get played, which is maybe none. But it is a nice, light social game and I like that it requires a different kind of strategizing than most other games I have access to.

4. Cribbage

Thinking of just bringing my tiny travel board, although I’d rather have a three-player board on hand. You never know when you’ll find fellow cribbage lovers, but on the other hand, there are probably games I’d rather play given the option. One of these times I should join the cribbage tournament just to see what it’s like.

5. Codenames

This is such a great game to break out if you have a group of six or more and everyone is being indecisive, lazy, or worn out. I’ll probably take it out of its box, though – it packs up pretty tiny when you need it to.

6. The Great Dalmuti

Another light filler game that’s good with a group and good for a few rounds at least. Shouldn’t have a problem tucking it into my bag. I’ve only gotten to play it on one occasion since it was given to me in March, though – no one seems interested. I need to learn how to sell it.

Edit: 7. Eldritch Horror

I don’t get to play this nearly as often as I’d like, and since I’m not bringing many larger games, maybe I can make room for this one just in case some people are up for it.

Other games I was considering but that I don’t think will make the cut:

Parade – This is beautiful but I’m not convinced it’s a great game. Need to get more plays in but in the meantime, not going to bother bringing it.
Dutch Blitz – will I really find people to play with me? Uncertain. Maybe I’ll bring it anyway.
Dixit – Too many more interesting games will be available in the games library.