On Tuesday night I was reminded the hard way that BoardGameGeek‘s blogging platform doesn’t have autosave…
So my session report for The Extraordinarily Horrible Children of Raven’s Hollow will have to wait another few days. I’ve been having trouble catching up to my normal blogging routine – even with the extra day to recover from Gamex, I’ve felt off all week. But that wasn’t enough to keep me away from my weekly gaming meetup at the diner by the sea!
First on the agenda was a game of Phase 10. We’d tried to play it before but ended up abandoning it an hour and a half in on phase 5. We’ve been determined to play it through to the end, and this was as good a night as any.
Phase 10 is one of the games that I played with my family growing up, and I have fond memories of playing with my mother, my aunts, and my grandmother. My mother is at her most relaxed when we play something like Phase 10 or Skip Bo, which is probably where some of my love of gaming comes from. So it was heartwarming to have my friends play with me and enjoy it with plenty of laughter.
Even though it’s a rummy variant, the addition of “skip” cards makes it above all a game of alliances and betrayals. At first, the battle lines are drawn arbitrarily. Then, a leader begins to emerge, and the target becomes… no, not the winner, but usually the person who is most guilty of skipping other players. Rivalries form. Heated words are exchanged. Shrieks of dismay are uttered.
Near the end of the game, new alliances form: those who are determined to prevent the current leader from winning versus those who are simply ready for the game to be done already. Then someone goes out on phase 10 and it’s finally over.
I think it will be a long time before this one is brought to the table again, but eventually memory fades…
After Phase 10 was done, Matt broke out a new game he bought last weekend at Gamex called Deception: Murder in Hong Kong. I’m not sure how I feel about this one. In concept, it’s an interesting idea, and incorporates a lot of things I enjoy – non-verbal communication, mystery, accusing your friends of murder. In practice, it was much too easy to figure out who the murderer was. Either we got lucky, in both of our two games, the two murderers weren’t nearly as clever as they could have been, or we’re all just really good at these sorts of games after playing 12+ games of Mysterium and countless games of Codenames together. There are more advanced rules, so we’ll have to try those next time.
I’d never heard of Panamax before, so I looked it up just now on BGG, and followed an intriguingly-titled link for Scarlett Johansson’s Quick Start Guide to Panamax. I can see it has cards and dice and a fair number of moving pieces, so that’s a good start. I like all those things. But the main reason I’m even mentioning this guide is the large amount of space it devotes to humorously addressing the question, “What the heck is medium-heavy?”