Tag Archives: aye dark overlord

Gamers Gone Wild

I hereby vow to do a better job of sticking to a schedule. Here it is Wednesday, almost time for another gaming meetup, and I haven’t blogged about the weekend’s gaming. Plus I have these great Youtube videos I want to share!

On Saturday I took a leisurely drive up the 118 to visit friends in Moorpark who were throwing a “board games and relax” party. I was actually looking more forward to the “relax” part of that invite, as occasionally it would be nice to have a conversation with my friends that doesn’t involve resource management, rules manuals, passing dice, and negotiating treaties.

That… kind of happened. I did have some lovely conversation with one of their friends about indie roleplaying games, and I’ve added a whole bunch to my list of games to try: Lady Blackbird, World Wide Wrestling, Sorcerer,The Final Girl, and Night Witches. He invited me to join in their Apocalypse World game but as much as I’d love to, I think joining a regular RPG campaign isn’t a good fit for my schedule. We left with an understanding that we’ll make some one-shots happen at some indeterminate point in the future. Also he was super jealous that I had the chance to game with Vincent Baker once upon a time. If only I’d known what I had and taken more advantage of living in MA!

Because we were all gamers, there was no way we were going to have a get-together without some games getting played. While we waited for pizza we enjoyed a game of Aye, Dark Overlord. Which it turns out is a lot more fun when you don’t try to use too many rules and just enjoy blaming each other for being bad minions. “Well, you see, your Lordship, yeah, I was going to use my magic wand just as L told me to, but it turns out the wand was made from the wood of an ancient tree, and it didn’t have any magic power. So I sent K to the scorched desert to find a new one. It’s really HER fault the mission failed.” This needs to make its way to our game nights more often.

After we had filled our bodies with delicious pizza, Codenames was next to the table. My new RPG buddy was itching to try it out, and I am always more than happy to teach it. I think maybe I should have used that for my 100 play challenge instead of Mysterium!

After three rounds, we switched to Telestrations. I haven’t decided yet if I like it less or more than its big brother Telephone Pictionary, but in either form it’s a worthy addition to any game night. Adding to the challenge/hilarity was the team of father-and-five-year-old-girl. I wish I’d taken pictures of their artwork!

Once the kids had left, the rest of us settled in for some games of Fibbage. It seems like that has become the default way to end the evening at least half the time at our gaming parties. It is also the time that we are the most mature. Even if there hasn’t been drinking involved, most of the answers end up devolving to fart and booby jokes, because really, winning is secondary to getting your friends’ approval as the funniest liar and deep down we’re all ten-year-olds pretending to be adults. Also, somehow, T and K won a few rounds despite not even being there.

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Thus ended another night of gaming. I used to be super snobby about party games, and I’m glad to discover there are party games I enjoy that my friends also enjoy. Gone are the days when I have to cringe as yet another game of Pictionary, Charades, or Trivial Pursuit comes out of the closet.

Also, I promised some videos. First, the reasons that Heroquest is the best game ever made. It’s hard to argue with this guy’s logic. If it wouldn’t mean taking Heroquest away from a seven-year-old who’s really enjoying it with his dad, I might try to retrieve my copy from MA after watching this excellent argument.

Then there’s this French video that Stuart shared on his blog today. It’s funny because it’s all true, down to the confused reactions of non-gamers.

However, just once I’d like to see a video where the gamers are predominantly women and the non-gamers are men. Us ladies game too! And we have the same difficulties in communicating with non-gamers that you menfolk have. I don’t understand why more women aren’t interested in this hobby (and not just because their husbands and boyfriends drag them into it). I guess it’s the same reason that math and science are always struggling to find ways to get more women involved. It’s frustrating. Sometimes it would be nice to complain about resource management AND my nails to someone who isn’t going to simply be tolerating me on one or the other of those topics.

Passing the Buck

“It’s very simple. The ship basically flies itself. Nothing could possibly go wrong. But in the very unlikely event that it does…” So begins every mission briefing for a game of Space Alert, one of the most stressful tabletop games I’ve had the pleasure of playing. We were all old hands at it, so after a brief review of the rules for the advanced game, we were off on our ten minute voyage that should have been a piece of cake….

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And three games later, we still hadn’t won.

Space Alert is a 2008 game by Vlaada Chvátil. You may have seen me post about his game Codenames in the past, which has been spreading through my social circles like a flu. Or a wildfire. Or something else that spreads rapidly. If you’re active on Board Game Geek and haven’t heard of this game, you’ve been living under a board game rock. Just yesterday a friend I introduced it to earlier this month told me he and his wife liked it so much they went out to Target and bought their own copy, then introduced it to another couple who liked it so much that they bought it online before they were even finished with their first game!

But Space Alert is a different sort of game. It’s a timed cooperative game where you and up to four friends try to coordinate your actions so that all the lasers fire when they’re supposed to, all the batteries are recharged in time to power the lasers and shields, all the battlebots are discharged to the proper rooms to fight off invaders, and oh yeah, someone needs to wiggle the mouse so the computer doesn’t go into sleep mode again and doom us all. It’s chaotic and frantic, and inevitably something will happen to put a wrench in your otherwise perfect planning. Like, someone hits the A button (which fires a laser) on turn four when they were supposed to hit C (which recharges a battery). Or two people try to go down the elevator in the red zone at the same time, jamming it and thus delaying one person’s remaining actions by a turn. It’s hilarious, and frustrating, and perfect with the right group of people who like that sort of stuff (and who don’t lose their cool when things don’t go according to plan).

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Each game is randomized and narrated using a downloadable mobile app, and adding to the chaos was the fact that the other half of our gaming group decided to simultaneously play Fuse, a game that is also timed using a mobile app. It meant that the first hour of games night was pretty loud as the two groups attempted to hear their respective apps without yelling over one another. The restaurant must really like us if they’re willing to put up with us each week!

When we were tired of losing at Space Alert, we moved on to an even sillier game R. brought with him called Aye, Dark Overlord. Imagine Once Upon a Time, but with inept minions. One person plays the Dark Overlord, who sets the scene by playing a series of card and using them to describe a mission he sent his minions on. The rest of the players are said minions, and spend the rest of the game giving excuses to the Dark Overlord for why it wasn’t their fault that they failed at said mission, and then shifting the blame to another player.

I’m not sure whether the rules are bad or the rules-explainer was bad, but none of us ever felt like we had a firm grasp on how the game was meant to be played. So by the end, we just gave up on using the official rules and played as we saw fit, using the cards to craft amusing stories about failure and blame-shifting. Plans to fetch bottles of Scotch were foiled by tornadoes and walls and sea monsters, plans to bring a magical sword to an assassin failed because the assassin was actually on a floating city, and plans to retrieve parchment from a frozen mummy princess went awry due to a lack of proper winter clothing.

Conclusion: the concept of this game is great. Would play it again with either a clearer understanding of how the rules are meant to work, or with modified house rules to keep it running smoothly. It was fortunate that everyone was in a silly, open-minded and flexible mood. This was not a moment for rules lawyering.
Dixit

Finally, we finished off the evening with a game of Dixit, which I actually won for a change. A small victory, but a victory nonetheless. And thus ended a nice light evening of gaming, which was a relief before a con weekend. I will probably not get another chance to post until Monday, so enjoy your weekend! Play some games!