Moar Mysterium

The session report from Wednesday’s game of Mysterium is done, as well as a session report for a session I played last night with a group of three brand new psychics. Read them here:

Mysterium Game #11 – Ghosts are Difficult Creatures

Mysterium Game #12 – Seances are Serious Business

Tonight’s gaming adventure involves some indie roleplaying games, including one about Extraordinarily Horrible Children, and possibly one about a creepy Witch House, or a science fiction game I’ve been itching to try for years called Shock: Social Science Fiction.

Also, I am now riding a horse called Fire Boy in Pocket Card Jockey. He is as awesome as he sounds and everything I could ever want in a racehorse. His owner, Mr. Blingman, is pretty happy with all the winning I’ve been doing. Except that I’ve lost a couple races in a row now that he’s getting closer to being an adult, and unless I can level him a lot more before he matures, he’ll have to be retired to the farm in not too much longer. Being a jockey is hard work! Even if you’re just a Solitaire jockey.

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